The project mirrors the prolific dôjin (amateur) Japanese scene & we made our game always with this specific creative context in mind. For the game design, our main goals were to mix the manic shooter subgenre with original & challenging mechanics that could be seen during the NEC PC-Engine/ Super Famicom era. Since we enjoy games that are well balanced & that rely mostly on skills, we decided to remove any form of power-ups in order to obtain a precise & demanding game design that val...